Object Output
Object Output — more or less a classical approach to product design.
Audio
Modular Midi Keys / Synthesizer. Midi controller with min/max stop and adjustable rotational resistance.
A tactile midi controller with intuitive rotary interface.
Introduced in 1930 by Friedrich Trautwein, the Trautonium is one of the first electronic musical instruments.
Möbel
Spanner is a stool for places and moments of tension.
Tensione is a quadriga towed by force, tension, support and anchor.
luminaire design
A desk lamp that, inspired by additive manufacturing methods, their possibilities and obligations, achieves all its functionality from within itself without having to resort to semis.
Tria is a ceiling lamp designed along the collision and clash of 3 entities in a sensual manner. The lamp's bodies perform a tense and harmonious dance of shape and light. The resulting intimacy among those bodies is reflected in the superstitions of their projections.
Reach is a lamp that demonstrates force and the balance of power. It plays with an anchor point, one's own body and the counterpart in an external body. It presents the attempt of an urgent rescue as well as the continuous support or elevation of the other entity. In practice, this lamp supports the special, those worthy of protection by carrying the light to the places where the tender activity or the calm lives.
































Additional Client Projects
Custom Bakery Display System
Concept development for a modular countertop display system. Shelf layout, material selection, production feasibility. Project on hold.
paused — draft preparedManufacturing Client Acquisition
In early-stage conversations with a mid-size manufacturer about design capability assessment and pipeline modernization. Outreach phase.
outreach phase — 3 drafts readygenerative image synthesis & cgi
Product visualization, campaign imagery, brand mockups — from single hero shots to full campaign packages. Blender + Cycles / EEVEE for rendering. Stylized output via Blender → depth map → ControlNet → SDXL. Turnaround: a few days for standard product shots.
read: pipeline case study →Material studies, abstract compositions, format investigations. Beyond commissioned projects — where new techniques get tested before they enter production.
Urban interventions, public spaces, architectural visualization. 3D scans to full CGI environments. Used for Schattenzensus exhibition spaces and community workshop documentation.
Immersive spherical documentation of urban interventions and public spaces. Drag to explore.
Interactive Layer Viewer
Each project is one Blender scene with multiple α‑masked render passes. Toggle environment, product variant, and analysis layers independently.
21 meshes · 7 environments · 6 product variants
86 car meshes · Porsche 911 + Audi RS6 · 4 scenes
email forensics & escalation
When internal communication breaks down — buried in threads, CC chains, and conflicting narratives — I reconstruct the paper trail. Not as a lawyer. As a pattern analyst.
I extract every message from your mail archive (Outlook, Gmail, Exchange — I've seen them all), map the conversation topology, and identify the moments where agreements were reached, promises were made, and deadlines were missed. The result is a structured evidence dossier that turns "he said / she said" into "here's the timestamped proof."
Case: Telecom Provider — Extracted and analyzed 1,704 emails across 18 months of a delayed software project. The dossier identified 14 missed deadlines, 6 undocumented scope changes, and 3 contractual breach points. Used successfully in supplier-side mediation.
What I can do for you:
- Extract and clean your email archive
- Map the conversation topology
- Identify contractual and timeline gaps
- Draft a structured evidence dossier
- Write escalation communications to decision-makers
multi-agent systems & pipeline automation
I design and build automated pipelines that connect creative tools with generative AI — not as a black box, but as a controllable, repeatable production system.
My approach bridges Blender (3D), Stable Diffusion (image generation), and local LLMs (reasoning) into workflows that produce consistent, high-quality visual output. Each pipeline is deterministic where it needs to be, stochastic where it should be.
Built examples:
What I can build for you:
- Custom Blender-to-AI rendering pipelines
- Automated variant generation (product colors, environments, lighting)
- Document understanding and structured extraction systems
- Local LLM deployment with custom tool integrations
product strategy & roadmapping
I help teams move from "we should build something" to "here's exactly what we're building and why." My process combines design thinking with structured analysis — bridging creative exploration and business requirements.
Cases: Brand Foundation for an apparel client (complete visual identity + product architecture). Internal design capability assessment for a manufacturing client.
read: communication strategy →fea simulation & pipeline integration
I bring simulation-driven design validation into creative workflows. Finite Element Analysis (FEA) for structural integrity, additive manufacturing prep, and custom toolchain development.
read: industrial design →Layer Dissection
11-layer dissection: 3 analytical passes (Depth, Normals, Object IDs), 7 isolated mesh groups, and the final product. All layers from a single Blender beauty render with embedded alpha. Center = stacked composite, edges = fully dissected.
Depth Map · Z-Pass
Normal Map · Surface
Object IDs · Segmentation
felix1 · 190.6m
misc_curves · 136.4m
leoni_figure · 130.8m
instances · 122.1m
sg_sunglasses · 112.8m
felix2 · 66.7m
faces_panels · 66.1m
SG Sunglasses · Productfreelance designer, berlin
I'm a Berlin-based creative technologist and design strategist. For over a decade, I've worked at the intersection of 3D visualization, AI engineering, and strategic communication — building systems that deliver measurable outcomes for teams and individuals who need more than a freelancer. Method and material are inseparable — the process IS the deliverable.
My practice spans photorealistic CGI for product and architectural work, automated AI pipelines connecting Blender to generative models, communication chain forensics for regulatory escalation, and full-spectrum brand conception for founding teams.
I'm a founding member of criticalform, a Berlin social design collective working on projects, workshops, infographics, cartographies, learning kits, and spatial concepts. Our projects received the Social Design Award 2020 from the Hans Sauer Stiftung (for the Drob Inn Hamburg redesign) and the Innovationspreis Soziokultur 2023 from Fonds Soziokultur.
I've worked across contexts that most designers don't touch: German regulatory frameworks (BNetzA, DSGVO, OWiG), Tanzanian creative capacity workshops with AISE! and TWENDE Arusha, participatory spatial design with S27 and BARE Berlin, and macOS application development in Swift.
I hold a B.A. in Industrial and Product Design from Bauhaus-Universität Weimar (2011–2016). Every project starts with the same question: what system does this situation need? The answer determines the tools, the timeline, and the team structure.
Tools & Environment
// Python / PyTorch / diffusers
// ComfyUI / SDXL / ControlNet
// Swift 6 / SwiftPM / AppKit
// Ollama / LLM deployment
// Git / GitHub Actions / CI/CD
// FEA / simulation
// macOS / M-series
// SketchUp
Awards
Innovationspreis Soziokultur 2023 — Fonds Soziokultur
Partners
contact & availability
How I work
I work best with teams and individuals who share clear constraints, honest timelines, and a genuine interest in doing the work well. If that sounds like you, reach out.
I'm selective about engagements — the projects that succeed are the ones where both sides bring something real to the table. If there's a fit, we'll find a structure that works. Typical turnaround: 2–3 days for standard product visualization, scoped timelines for complex projects.


























participatory design
Schattenzensus
Der Schattenzensus ist eine kartografische Methode zur Erfassung und Bewertung der Aufenthaltsqualität im öffentlichen Raum. Im Fokus stehen die Schattenseiten der Stadt: Wo verdunkeln Gebäude Gehwege und Plätze? Wo fehlt es an Schutz vor sommerlicher Hitze? Anwohnerinnen, Gewerbetreibende und Interessierte kartieren Schatten und Sonnenstunden. Die Ergebnisse zeigen nicht nur Defizite auf, sondern schaffen Argumente für Stadtplanung und Politik — wenn der Schatten lebenswert wird, wird der Raum menschlicher.
Drob Inn Hamburg
350–500 Menschen ohne ausreichenden Krankenversicherungsschutz nutzen jährlich die Anlaufstelle Drob Inn am Hamburger Hauptbahnhof. Die Einrichtung bietet medizinische Grundversorgung, Sozialberatung und einen geschützten Ort mitten im Bahnhofsviertel.
Den Prozess lesen
Das Museum für Kunst und Gewerbe Hamburg lud mich 2019 ein, die räumliche Situation des Drob Inn neu zu denken. Von Anfang an war klar: Es geht nicht um eine klassische Innenarchitektur. Es geht um einen Ort, der funktioniert, ohne zu stigmatisieren — der Schutz bietet, ohne auszugrenzen. Gemeinsam mit criticalform begannen wir das Projekt, das schließlich den Social Design Award 2020 gewann.
Zwei Jahre lang lief der Beteiligungsprozess: Workshops mit NutzerInnen, Gespräche mit dem Sozialarbeiter-Team, unzählige Begehungen der 450 qm im Hamburger Hauptbahnhof. Wir beobachteten, wie Menschen den Raum nutzten — wo sie Schutz suchten, wo sie gestresst waren, welche Ecken sie mieden und welche sie sich aneigneten. Gleichzeitig analysierten wir die institutionellen Abläufe: Wartezeiten, Schichtpläne, medizinische Notfälle, den Rhythmus von Kommen und Gehen.
Daraus entstand ein räumliches Konzept, das auf drei Pfeilern ruht: Flexibilität (mobile Module, die sich dem Tagesablauf anpassen), Würde (Materialien und Licht, die nicht nach Billiglösung aussehen) und Sicherheit (klare Sichtachsen für das Personal, geschützte Rückzugsräume für BesucherInnen). Die Jury der Hans Sauer Stiftung würdigte besonders den partizipativen Ansatz und die Übersetzung sozialer Bedürfnisse in räumliche Qualität.
Das Projekt wurde in mehreren Hamburger Medien besprochen und auf der Social Design Exhibition im MK&G ausgestellt. Die Umsetzung läuft in Etappen — abhängig von städtischen Fördergeldern und Spenden.
Die intensive Arbeit vor Ort, die vielen Gespräche mit BesucherInnen und Team, das Ringen um jede Quadratmeter-Entscheidung haben meinen Begriff von Design nachhaltig verändert. Gutes Design misst sich hier nicht an Ästhetik, sondern an der Würde, die es den Menschen zurückgibt, die täglich um das Nötigste kämpfen.
Auszeichnung
Hans Sauer Stiftung
Beteiligt
Medien
Stadtbretter
Die Stadtbretter sind ein mobiles Beteiligungswerkzeug: Aus standardisierten Holzelementen entstehen temporäre Räume für Workshops, Nachbarschaftstreffen und kulturelle Veranstaltungen. Das System ist so einfach, dass es von jedem Ort aus per Post verschickt und innerhalb eines Nachmittags aufgebaut werden kann — ohne Vorkenntnisse, ohne Spezialwerkzeug.
Entwickelt mit criticalform für den Einsatz in Berliner Nachbarschaften. Die Bretter waren bereits im Einsatz bei der Internationalen Bauausstellung Heidelberg, auf dem Tempelhofer Feld und in der Berliner Stadtmission.