industrial design

Object Output

Object Output — more or less a classical approach to product design.

Industrial design overview — Marrow desk lamp
industrial design · audio

Audio

audio Casetta

Modular Midi Keys / Synthesizer. Midi controller with min/max stop and adjustable rotational resistance.

Casetta midi controller
Knopf midi controller
audio Knopf

A tactile midi controller with intuitive rotary interface.

audio Trautonium

Introduced in 1930 by Friedrich Trautwein, the Trautonium is one of the first electronic musical instruments.

Trautonium electronic instrument
industrial design · möbel

Möbel

furniture Spanner

Spanner is a stool for places and moments of tension.

Spanner stool
Tensione chair
furniture Tensione

Tensione is a quadriga towed by force, tension, support and anchor.

industrial design · leuchten

luminaire design

desk lamp Marrow

A desk lamp that, inspired by additive manufacturing methods, their possibilities and obligations, achieves all its functionality from within itself without having to resort to semis.

Marrow desk lamp
3er / Tria ceiling lamp
ceiling lamp 3er / Tria

Tria is a ceiling lamp designed along the collision and clash of 3 entities in a sensual manner. The lamp's bodies perform a tense and harmonious dance of shape and light. The resulting intimacy among those bodies is reflected in the superstitions of their projections.

pendant lamp Reach

Reach is a lamp that demonstrates force and the balance of power. It plays with an anchor point, one's own body and the counterpart in an external body. It presents the attempt of an urgent rescue as well as the continuous support or elevation of the other entity. In practice, this lamp supports the special, those worthy of protection by carrying the light to the places where the tender activity or the calm lives.

Reach pendant lamp
Marrow detail 1
Marrow detail 2
Marrow hero
Tria detail 1
Tria detail 2
Tria detail 3
Reach detail 1
Reach detail 2
Reach hero
Casetta detail 1
Casetta detail 2
Casetta hero
Knopf detail 1
Knopf detail 2
Knopf hero
Trautonium detail 1
Trautonium hero
Spanner detail 1
Spanner detail 2
Spanner detail 3
Spanner hero
Tensione detail 1
Tensione detail 2
Tensione detail 3
Marrow
Tria
Reach
Casetta
Knopf
Trautonium
Spanner
Tensione
further work

Additional Client Projects

bakery · display

Custom Bakery Display System

Concept development for a modular countertop display system. Shelf layout, material selection, production feasibility. Project on hold.

paused — draft prepared
manufacturing · outreach

Manufacturing Client Acquisition

In early-stage conversations with a mid-size manufacturer about design capability assessment and pipeline modernization. Outreach phase.

outreach phase — 3 drafts ready
social design

participatory design

social design · schattenzensus

Schattenzensus

Schattenzensus banner — mapping light and shadow in urban space
Schattenzensus

Der Schattenzensus ist eine kartografische Methode zur Erfassung und Bewertung der Aufenthaltsqualität im öffentlichen Raum. Im Fokus stehen die Schattenseiten der Stadt: Wo verdunkeln Gebäude Gehwege und Plätze? Wo fehlt es an Schutz vor sommerlicher Hitze? Anwohnerinnen, Gewerbetreibende und Interessierte kartieren Schatten und Sonnenstunden. Die Ergebnisse zeigen nicht nur Defizite auf, sondern schaffen Argumente für Stadtplanung und Politik — wenn der Schatten lebenswert wird, wird der Raum menschlicher.

social design · drob inn

Drob Inn Hamburg

350–500 Menschen ohne ausreichenden Krankenversicherungsschutz nutzen jährlich die Anlaufstelle Drob Inn am Hamburger Hauptbahnhof. Die Einrichtung bietet medizinische Grundversorgung, Sozialberatung und einen geschützten Ort mitten im Bahnhofsviertel.

Den Prozess lesen

Das Museum für Kunst und Gewerbe Hamburg lud mich 2019 ein, die räumliche Situation des Drob Inn neu zu denken. Von Anfang an war klar: Es geht nicht um eine klassische Innenarchitektur. Es geht um einen Ort, der funktioniert, ohne zu stigmatisieren — der Schutz bietet, ohne auszugrenzen. Gemeinsam mit criticalform begannen wir das Projekt, das schließlich den Social Design Award 2020 gewann.

Zwei Jahre lang lief der Beteiligungsprozess: Workshops mit NutzerInnen, Gespräche mit dem Sozialarbeiter-Team, unzählige Begehungen der 450 qm im Hamburger Hauptbahnhof. Wir beobachteten, wie Menschen den Raum nutzten — wo sie Schutz suchten, wo sie gestresst waren, welche Ecken sie mieden und welche sie sich aneigneten. Gleichzeitig analysierten wir die institutionellen Abläufe: Wartezeiten, Schichtpläne, medizinische Notfälle, den Rhythmus von Kommen und Gehen.

Daraus entstand ein räumliches Konzept, das auf drei Pfeilern ruht: Flexibilität (mobile Module, die sich dem Tagesablauf anpassen), Würde (Materialien und Licht, die nicht nach Billiglösung aussehen) und Sicherheit (klare Sichtachsen für das Personal, geschützte Rückzugsräume für BesucherInnen). Die Jury der Hans Sauer Stiftung würdigte besonders den partizipativen Ansatz und die Übersetzung sozialer Bedürfnisse in räumliche Qualität.

Das Projekt wurde in mehreren Hamburger Medien besprochen und auf der Social Design Exhibition im MK&G ausgestellt. Die Umsetzung läuft in Etappen — abhängig von städtischen Fördergeldern und Spenden.

Die intensive Arbeit vor Ort, die vielen Gespräche mit BesucherInnen und Team, das Ringen um jede Quadratmeter-Entscheidung haben meinen Begriff von Design nachhaltig verändert. Gutes Design misst sich hier nicht an Ästhetik, sondern an der Würde, die es den Menschen zurückgibt, die täglich um das Nötigste kämpfen.

450
qm fläche
500
nutzerInnen / jahr
2y
beteiligungsprozess

Auszeichnung

Social Design Award 2020
Hans Sauer Stiftung

Beteiligt

Museum für Kunst und Gewerbe Hamburg · criticalform collective · Gangway e.V. · Drob Inn Team

Medien

DIE ZEIT · NDR · MOPO · FINK.HAMBURG
social design · stadtbretter

Stadtbretter

Stadtbretter

Die Stadtbretter sind ein mobiles Beteiligungswerkzeug: Aus standardisierten Holzelementen entstehen temporäre Räume für Workshops, Nachbarschaftstreffen und kulturelle Veranstaltungen. Das System ist so einfach, dass es von jedem Ort aus per Post verschickt und innerhalb eines Nachmittags aufgebaut werden kann — ohne Vorkenntnisse, ohne Spezialwerkzeug.

Entwickelt mit criticalform für den Einsatz in Berliner Nachbarschaften. Die Bretter waren bereits im Einsatz bei der Internationalen Bauausstellung Heidelberg, auf dem Tempelhofer Feld und in der Berliner Stadtmission.

Stadtbretter wooden structure in urban space Stadtbretter workshop interior yellow trailer Stadtbretter people assembling furniture outdoors
visual systems

generative image synthesis & cgi

Advertising & Commercial CGI

Product visualization, campaign imagery, brand mockups — from single hero shots to full campaign packages. Blender + Cycles / EEVEE for rendering. Stylized output via Blender → depth map → ControlNet → SDXL. Turnaround: a few days for standard product shots.

read: pipeline case study →
Free Works & Experiments

Material studies, abstract compositions, format investigations. Beyond commissioned projects — where new techniques get tested before they enter production.

Spatial & Architectural

Urban interventions, public spaces, architectural visualization. 3D scans to full CGI environments. Used for Schattenzensus exhibition spaces and community workshop documentation.

Haus spatial render
FUB spatial render
360° Panoramic Documentation

Immersive spherical documentation of urban interventions and public spaces. Drag to explore.

read: ai & automation →read: industrial design →
depth-to-image · layer breaks

Interactive Layer Viewer

Each project is one Blender scene with multiple α‑masked render passes. Toggle environment, product variant, and analysis layers independently.

Gentle Monster SG

21 meshes · 7 environments · 6 product variants

Environment
Product
Analysis
HALLE 2

86 car meshes · Porsche 911 + Audi RS6 · 4 scenes

Environment
Product
Analysis
communication strategy

email forensics & escalation

When internal communication breaks down — buried in threads, CC chains, and conflicting narratives — I reconstruct the paper trail. Not as a lawyer. As a pattern analyst.

I extract every message from your mail archive (Outlook, Gmail, Exchange — I've seen them all), map the conversation topology, and identify the moments where agreements were reached, promises were made, and deadlines were missed. The result is a structured evidence dossier that turns "he said / she said" into "here's the timestamped proof."

Extraction
Full-thread export with attachment inventory, preserving all headers and metadata.
Pattern Analysis
Conversation topology mapping — who promised what, when, to whom. Timeline reconstruction.
Evidence Dossier
Structured document with timestamped claims, supporting context, and cross-referenced attachments.
Escalation Drafting
Clear, measured communication to decision-makers — grounded in evidence, not emotion.
1,704
emails analyzed
18 m
time span
3 w
turnaround

Case: Telecom Provider — Extracted and analyzed 1,704 emails across 18 months of a delayed software project. The dossier identified 14 missed deadlines, 6 undocumented scope changes, and 3 contractual breach points. Used successfully in supplier-side mediation.

What I can do for you:

  • Extract and clean your email archive
  • Map the conversation topology
  • Identify contractual and timeline gaps
  • Draft a structured evidence dossier
  • Write escalation communications to decision-makers
read: strategy & roadmapping →read: technical consulting →
ai & automation

multi-agent systems & pipeline automation

I design and build automated pipelines that connect creative tools with generative AI — not as a black box, but as a controllable, repeatable production system.

My approach bridges Blender (3D), Stable Diffusion (image generation), and local LLMs (reasoning) into workflows that produce consistent, high-quality visual output. Each pipeline is deterministic where it needs to be, stochastic where it should be.

Built examples:

Blender → Depth → SDXL
Automated depth-map extraction from 3D scenes, fed as ControlNet input to Stable Diffusion. Batch processing for product variants and environment explorations.
Multi-Agent Research
Local LLM agents that autonomously research companies, extract structured profiles, and cross-validate findings. Used for client preparation and market analysis.
Local LLM Toolchain
Self-hosted reasoning pipeline with tool-use capabilities — no cloud dependency, no data leaving your machine.

What I can build for you:

  • Custom Blender-to-AI rendering pipelines
  • Automated variant generation (product colors, environments, lighting)
  • Document understanding and structured extraction systems
  • Local LLM deployment with custom tool integrations
read: visual systems →
design strategy

product strategy & roadmapping

I help teams move from "we should build something" to "here's exactly what we're building and why." My process combines design thinking with structured analysis — bridging creative exploration and business requirements.

Discovery
Stakeholder interviews, market context, technology landscape. What's possible? What's needed?
Ideation
Rapid concept generation — 35+ directions in 8 weeks. Breadth before depth.
Structure
Filtering, clustering, feasibility assessment. Which concepts align with constraints?
Roadmap
Phased implementation plan with milestones, dependencies, and resource estimates.
35+
concepts
8 w
discovery
4
phases

Cases: Brand Foundation for an apparel client (complete visual identity + product architecture). Internal design capability assessment for a manufacturing client.

read: communication strategy →
technical consulting

fea simulation & pipeline integration

I bring simulation-driven design validation into creative workflows. Finite Element Analysis (FEA) for structural integrity, additive manufacturing prep, and custom toolchain development.

Finite Element Analysis
Static structural, modal, and thermal simulations. Pre-production validation for 3D-printed and traditionally manufactured parts.
Additive Manufacturing
Print-ready preparation: support generation, infill optimization, orientation, and slicing strategies.
Infill & Structures
Lattice generation, topology optimization, lightweighting — computational design for material efficiency.
macOS Toolchain
Custom scripting, automation, and pipeline integration for design teams on Apple hardware.
CI/CD for Design
Automated rendering, export, and validation pipelines — design output as a build artifact.
read: industrial design →
experiment

Layer Dissection

11-layer dissection: 3 analytical passes (Depth, Normals, Object IDs), 7 isolated mesh groups, and the final product. All layers from a single Blender beauty render with embedded alpha. Center = stacked composite, edges = fully dissected.

Depth MapDepth Map · Z-Pass
Normal MapNormal Map · Surface
Object IDsObject IDs · Segmentation
felix1felix1 · 190.6m
misc_curvesmisc_curves · 136.4m
leoni_figureleoni_figure · 130.8m
instancesinstances · 122.1m
sg_sunglassessg_sunglasses · 112.8m
felix2felix2 · 66.7m
faces_panelsfaces_panels · 66.1m
SG ProductSG Sunglasses · Product
about

freelance designer, berlin

I'm a Berlin-based creative technologist and design strategist. For over a decade, I've worked at the intersection of 3D visualization, AI engineering, and strategic communication — building systems that deliver measurable outcomes for teams and individuals who need more than a freelancer. Method and material are inseparable — the process IS the deliverable.

My practice spans photorealistic CGI for product and architectural work, automated AI pipelines connecting Blender to generative models, communication chain forensics for regulatory escalation, and full-spectrum brand conception for founding teams.

I'm a founding member of criticalform, a Berlin social design collective working on projects, workshops, infographics, cartographies, learning kits, and spatial concepts. Our projects received the Social Design Award 2020 from the Hans Sauer Stiftung (for the Drob Inn Hamburg redesign) and the Innovationspreis Soziokultur 2023 from Fonds Soziokultur.

I've worked across contexts that most designers don't touch: German regulatory frameworks (BNetzA, DSGVO, OWiG), Tanzanian creative capacity workshops with AISE! and TWENDE Arusha, participatory spatial design with S27 and BARE Berlin, and macOS application development in Swift.

I hold a B.A. in Industrial and Product Design from Bauhaus-Universität Weimar (2011–2016). Every project starts with the same question: what system does this situation need? The answer determines the tools, the timeline, and the team structure.

Tools & Environment

// Blender / Cycles / EEVEE
// Python / PyTorch / diffusers
// ComfyUI / SDXL / ControlNet
// Swift 6 / SwiftPM / AppKit
// Ollama / LLM deployment
// Git / GitHub Actions / CI/CD
// FEA / simulation
// macOS / M-series
// SketchUp

Awards

Social Design Award 2020 — Hans Sauer Stiftung
Innovationspreis Soziokultur 2023 — Fonds Soziokultur

Partners

criticalform collective · S27 · Gangway e.V. · RomaTrial e.V. · BARE Berlin · Museum für Kunst und Gewerbe · ConstructLab · Jugendhilfe e.V. · AISE! Tanzania · TWENDE Arusha
Felix Schreiber portrait
contact

contact & availability

Contact

info@felixschreiber.com
Berlin, Germany
send an email →

How I work

I work best with teams and individuals who share clear constraints, honest timelines, and a genuine interest in doing the work well. If that sounds like you, reach out.

I'm selective about engagements — the projects that succeed are the ones where both sides bring something real to the table. If there's a fit, we'll find a structure that works. Typical turnaround: 2–3 days for standard product visualization, scoped timelines for complex projects.